Experienced Character Artist, seeking challenging and exciting opportunities
- Primarily serving as the main point of contact and Character Art Lead for the FIFA/FC Accessories department. Facilitating the production of assets, and collaborating with other leads, managers, and producers to ensure assets are released on time.
- Created complex accessory geometry using Zbrush and Maya, and textured assets using a combination of Substance Painter, Substance Designer, Photoshop, and Illustrator.
- Managed asset quality and production by coordinating tasks among internal and outsourced artists, offering constructive feedback on work quality, and providing training to ensure adherence to production standards.
- Developed JavaScript and Python scripts to expedite repetitive tasks in Photoshop and Maya. Conducted research on new programs, tools, and techniques to develop procedural and non-destructive workflows.
- Developed shaders for props and environments in the show ‘Princess Power,’ using programs such as Katana, Maya, Substance Painter, and Substance Designer.
- Collaborated with look development leads and texture artists to create adjustable materials in scenes, allowing for easy modifications based on feedback from supervisors and art directors.
- Worked with leads, managers, and artists to create and modify 3D assets in the Kits and Accessories department for the FIFA/FC franchise.
- Assisted the Accessories Lead Artist with reviewing artwork by outsourced artists, and ensuring all assets are refined and are operating correctly in the game engine.
- Textured kits and accessory assets using Photoshop, Illustrator and Substance Painter.
Modeled and modified the topology of accessory assets using Zbrush and Maya.
- Worked with a cross-functional team to deliver an interactive installation that allows users to create a sustainable virtual city by manipulating physical objects
- Modeled and textured a variety of 3D buildings to populate the environment
- Wrote custom shaders and C# scripts to facilitate interaction between objects in Unity
- Modeled buildings and ancient artifacts, based on blue prints and reference images of archaeological sites in Kalavasos Cyprus, for a virtual reality experience
- Created custom materials with adjustable parameters using Substance Designer, to texture the environment iteratively
- Modeled, textured, rigged, and animated low to high poly models compatible for an augmented reality experience in Unity and Scene Kit
- Digitally painted concept art and UI elements for team projects
- Developed custom shaders, special effects, and lighting setups in Unity
- Modeled 3D objects with minimal quad based topology using Maya
- Digitally sculpted and textured characters using Zbrush
- Assisted other interns by improving the topology of their 3D models
- Developed branding and digital work for several strategic brands (Samsung, Faruk Holdings, Asiacell)
- Worked closely with the creative department to pitch new concepts and ideas to perspective clients