Basel Alnashashibi
Basel Alnashashibi
Character Artist at Electronic Arts (EA)
Vancouver, Canada

Experienced Character Artist, seeking challenging and exciting opportunities

Skills

Digital Sculpting3D ModelingUV MappingTexturingCharacter DesignEnvironment DesignDigital PaintingProp DesignHard Surface ModelingRenderingGame DesignShadingLook DevelopmentProgramming

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Arnold
Arnold
Marvelous Designer
Marvelous Designer
Unity
Unity
Ornatrix
Ornatrix
Marmoset Toolbag
Marmoset Toolbag
Corel Painter
Corel Painter
Premiere
Premiere
After Effects
After Effects
Illustrator
Illustrator
Frostbite Engine
Frostbite Engine
Katana
Katana

Experience

  • December 2021 - Present
    Character Artist at Electronic Arts
    Vancouver, CA

    - Primarily serving as the main point of contact and Character Art Lead for the FIFA/FC Accessories department. Facilitating the production of assets, and collaborating with other leads, managers, and producers to ensure assets are released on time.

    - Created complex accessory geometry using Zbrush and Maya, and textured assets using a combination of Substance Painter, Substance Designer, Photoshop, and Illustrator.

    - Managed asset quality and production by coordinating tasks among internal and outsourced artists, offering constructive feedback on work quality, and providing training to ensure adherence to production standards.

    - Developed JavaScript and Python scripts to expedite repetitive tasks in Photoshop and Maya. Conducted research on new programs, tools, and techniques to develop procedural and non-destructive workflows.

  • September 2021 - November 2021
    CG Look Development Artist at Atomic Cartoons
    Vancouver, CA

    - Developed shaders for props and environments in the show ‘Princess Power,’ using programs such as Katana, Maya, Substance Painter, and Substance Designer.

    - Collaborated with look development leads and texture artists to create adjustable materials in scenes, allowing for easy modifications based on feedback from supervisors and art directors.

  • March 2020 - August 2021
    Assistant Character Artist at Electronic Arts (EA)
    Vancouver

    - Worked with leads, managers, and artists to create and modify 3D assets in the Kits and Accessories department for the FIFA/FC franchise.

    - Assisted the Accessories Lead Artist with reviewing artwork by outsourced artists, and ensuring all assets are refined and are operating correctly in the game engine.

    - Textured kits and accessory assets using Photoshop, Illustrator and Substance Painter.

    Modeled and modified the topology of accessory assets using Zbrush and Maya.

  • May 2019 - August 2019
    3D Artist / Technical Artist at Thinking Box
    Vancouver, Canada

    - Worked with a cross-functional team to deliver an interactive installation that allows users to create a sustainable virtual city by manipulating physical objects

    - Modeled and textured a variety of 3D buildings to populate the environment

    - Wrote custom shaders and C# scripts to facilitate interaction between objects in Unity

  • January 2019 - May 2019
    3D Artist at University of British Columbia
    Vancouver, Canada

    - Modeled buildings and ancient artifacts, based on blue prints and reference images of archaeological sites in Kalavasos Cyprus, for a virtual reality experience

    - Created custom materials with adjustable parameters using Substance Designer, to texture the environment iteratively

  • August 2016 - December 2017
    3D Artist at Escher Reality Inc.
    Cambridge, MA, United States of America

    - Modeled, textured, rigged, and animated low to high poly models compatible for an augmented reality experience in Unity and Scene Kit

    - Digitally painted concept art and UI elements for team projects

    - Developed custom shaders, special effects, and lighting setups in Unity

  • June 2015 - August 2015
    3D Modeling Intern at Rubicon Group Holding
    Amman, Jordan

    - Modeled 3D objects with minimal quad based topology using Maya

    - Digitally sculpted and textured characters using Zbrush

    - Assisted other interns by improving the topology of their 3D models

  • December 2013 - January 2014
    Creative Team Intern at Leo Burnett
    Amman, Jordan

    - Developed branding and digital work for several strategic brands (Samsung, Faruk Holdings, Asiacell)

    - Worked closely with the creative department to pitch new concepts and ideas to perspective clients

Productions

    • Video Game
      FC 24
    • Year
      2023
    • Role
      Character Artist
    • Company
      Electronic Arts
    • Video Game
      FIFA 23
    • Year
      2022
    • Role
      Character Artist
    • Company
      Electronic Arts
    • TV Production
      Princess Power
    • Year
      2023
    • Role
      Look Development Artist
    • Company
      Atomic Cartoons
    • Video Game
      FIFA 22
    • Year
      2021
    • Role
      Assistant Character Artist
    • Company
      Electronic Arts
    • Video Game
      FIFA 21
    • Year
      2020
    • Role
      Assistant Character Artist
    • Company
      Electronic Arts